Some days ago Ptr asked me some pieces of information about the working process of 'Prehistoric ocean', so I thought it could be nice to share with you all the principal step I took to have this final effect.
So here we go:
1) Layout and pencil drawing:
This is the most important part of my work: the part where I take my pencil, a piece of paper and sketch the idea first, and then I go on refining it till I have a result I am satisfied with:
2) Flat colours:
After I have scanned my illustration I start digital thinking: the first step is to clean up the image, erasing the excess of pencil's scratchs and to define the different areas I'll paint using flat colours:
(I'm sorry for the low quality image, but I just took a screenshot while I was working and don't have better resolution image of this step)
3) Changing outlines' colour and adding volume:
After I decide the colours of the different areas of the illustration I change the colour of the pencil outline into something more similar to the principal colour of every area. Then I use a colour at halfway between the outline new colour and the principal colour and a soft brush to levelout the colours and define the volumes:
4) Light and shadows:
Now I have my volumes setted, it's time to put some shadows and light on every element. I usually prefer to define the shadow with a colour (this time blue) using the same for every object in the picture. I draw the light then, it's a bit complicate because you have to use different methods for every different kind of surface: e.g. a stone does not reflect light as a fish's skin does.
Now I have my volumes setted, it's time to put some shadows and light on every element. I usually prefer to define the shadow with a colour (this time blue) using the same for every object in the picture. I draw the light then, it's a bit complicate because you have to use different methods for every different kind of surface: e.g. a stone does not reflect light as a fish's skin does.
5) Textures:
since the setting is ocean dept I tried to obtain a sort of 'sea wave effect', adding a texture:
since the setting is ocean dept I tried to obtain a sort of 'sea wave effect', adding a texture: